Bambi2 - Dream Sequence

.created grass field effect to match art direction of sequence
- each blade of grass was set up with an fk rig driven by expressions to achieve the effect of slightly blowing wind
- created simple gui controls for animators (like wind speed, cycle offset etc)
- proxy version of grass field played real time in Maya
.supervised butterfly effect set up



Bambi2 - Fireflies

.created firefly "particle" effect
- fireflies actually used randomly selected hand-animated cycles to satisfy Director's expectations
.worked with Art Director and Director to set up color key for sequence



Bambi2 - Rain

.set up rain particle system and fog environmental effect
.worked with Art Director to create color keys for sequence



Tarzan2 - End Shot

.planned out layout of environment based on five drawings from Art Director
.created camera move
.supervised modelling and texturing of environment
.wrote rib exporter plugin for Maya to export polygons with texture information and render as subdivision surfaces in renderman
.devised solution for the most challenging part of the shot where the camera turns around 2d hand-animated Tarzan and slowly tracks back over a great distance
- provided 3d proxy animation for 2d animators
- created plugins for Maya and Toonboom's USAnimation software to allow Tarzan to be animated at the same size throughout the turnaround and track back



Mulan2 - Crowd

.created crowd system, which involved:
- placement of crowds based on 2d density maps
- the supervision of modelling and cycle animation
- creating provisions for the animation cycle scheduling to be fully overwritable by animator
- proxy replacement, geometry exporting and renderman rendering pipeline



Kim Possible - Little Diablos

.based on findings from the Mulan 2 crowd system, set up an exclusively Maya pipeline and system which allowed movement of characters
- special attention was paid to prevent characters' feet from slipping and sliding above ground
- created gui to allow easy animation timing and placement of characters
- supervised character set up and animation



JungleBook2 - Opening

.set up look for sequence
.created cloth and fire effect
.worked with animator to achieve and control depth of field effect of shadow puppets
.rendered and composited elements



TinkerBell Movie

.for the past two years I've worked on the Tinkerbell movie; the movie is still in production, so I can only show these public images
- supervised modelling of main characters
- supervised setup of blend shapes for main characters
- supervised body and facial rig setup for human characters
- set up pipeline between between Disney and outsource studio
- worked with animation director to create "2d animation principles applied in 3d" curriculum for subcontracting studio
- managed set up and implementation of studio's asset management system